Dreamer's Drift
Depending on your scaling settings in Windows, the game will look different on the web version. If it is not working, please download the exe version below.
A short game inspired by WarioWare, where you keep yourself asleep by playing different types of dreams. Win every minigame you come across to keep sleeping.
Controls: A lot of microgames have different controls, but the controls used are:
- Left Joystick
- D-Pad
- A & B
Made by:
- Lars Geerts
- Anna Schrage
- Martijn Tielemans
- Joel John
- Ruben van Gijsel
- Robbin Verwijs
- Kimani Geerlof
- Rianne Keultjes
- Daan Eijkhout
Made for the BUas Block A Game Jam, where the theme was Drift. Made in Godot.
Published | 8 hours ago |
Status | Released |
Platforms | HTML5, Windows |
Authors | Robbin, FunkyRuben, Pokopish, anna_sch |
Made with | Godot |
Tags | 2D, Endless, Game Jam, High Score, microgames, minigames |
Download
Download
DreamersDriftStandalone.zip 59 MB
Comments
Log in with itch.io to leave a comment.
I loved playing this -- very fun and chaotic, the games made me laugh, and the artwork and presentation are excellent! The music really fits the vibe and the sound effects are also great (hot dog sound effect is amazing). The character and facial expressions are also very cool and effective. I really like the palette, too. Great vibes, great game! FYI, I played the browser version in Mac/Safari (Mac/Firefox didn't work for me).
Some feedback that I hope is helpful: I played on a keyboard, and the keymapping was tricky to figure out. On the hot dog game, it instructs one to push A, and the "J" key works for this. But on the bomb game, the "J" key is B, and I couldn't figure out what the A key is (I systematically mashed non-"J" keys on several plays when it called for A to be pushed to try to figure it out, but no luck :)). Separately, when my game ended and I pushed "Restart", it gives me one life ("Z") in the upper left rather than three, and my days sleeping count doesn't reset to 0. I wondered if maybe this was intended, but because the button says "Restart" and not "Continue," I thought I'd mention it. It didn't really affect my play: exiting to the main menu and pushing "start" works to start an entirely new game.
Again, awesome work!
Thanks for playing and thanks for the feedback! Indeed the microgames' controls could have been a lot clearer :)