I really like the art style and aesthetic of the game. The concept was something I would see in a Warioware-related game, and I like the variety of different microgames and their different levels. I played this on the browser with the keyboard. Love the design of the main character as well, props!
There is some feedback I'd like to give: 1) In Warioware, the game usually provides a prompt for what to do in each microgame. I was missing something like that, some small information on what I had to do. Certain microgames, such as the jumping clouds and the ones that show what buttons you need to press, were obvious by design, but the Gameboy microgame or the sheep one was a bit confusing about what exactly I needed to do or what the controls were.
2) The game is missing some feedback. Some microgames have timers, while others don't. In some of them, it becomes unclear how much time I have left to finish the microgame, such as how much time I have left to finish eating the hotdogs. I'm also curious about why the time is semi-transparent and in the middle and not somewhere in the corner like in Wario Ware?
3) The keymapping was difficult to figure out. I assumed you intended to play with the controller but then it becomes a bit odd to know that it's also playable on keyboard and that there is no information about the keyboard inputs.
4) When pressing restart, the game just continues the loop with one life instead of resetting my sleep to 0. Might be a system bug but it wasn't a big deal when playing.
I loved playing this -- very fun and chaotic, the games made me laugh, and the artwork and presentation are excellent! The music really fits the vibe and the sound effects are also great (hot dog sound effect is amazing). The character and facial expressions are also very cool and effective. I really like the palette, too. Great vibes, great game! FYI, I played the browser version in Mac/Safari (Mac/Firefox didn't work for me).
Some feedback that I hope is helpful: I played on a keyboard, and the keymapping was tricky to figure out. On the hot dog game, it instructs one to push A, and the "J" key works for this. But on the bomb game, the "J" key is B, and I couldn't figure out what the A key is (I systematically mashed non-"J" keys on several plays when it called for A to be pushed to try to figure it out, but no luck :)). Separately, when my game ended and I pushed "Restart", it gives me one life ("Z") in the upper left rather than three, and my days sleeping count doesn't reset to 0. I wondered if maybe this was intended, but because the button says "Restart" and not "Continue," I thought I'd mention it. It didn't really affect my play: exiting to the main menu and pushing "start" works to start an entirely new game.
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I really like the art style and aesthetic of the game. The concept was something I would see in a Warioware-related game, and I like the variety of different microgames and their different levels. I played this on the browser with the keyboard. Love the design of the main character as well, props!
There is some feedback I'd like to give:
1) In Warioware, the game usually provides a prompt for what to do in each microgame. I was missing something like that, some small information on what I had to do. Certain microgames, such as the jumping clouds and the ones that show what buttons you need to press, were obvious by design, but the Gameboy microgame or the sheep one was a bit confusing about what exactly I needed to do or what the controls were.
2) The game is missing some feedback. Some microgames have timers, while others don't. In some of them, it becomes unclear how much time I have left to finish the microgame, such as how much time I have left to finish eating the hotdogs. I'm also curious about why the time is semi-transparent and in the middle and not somewhere in the corner like in Wario Ware?
3) The keymapping was difficult to figure out. I assumed you intended to play with the controller but then it becomes a bit odd to know that it's also playable on keyboard and that there is no information about the keyboard inputs.
4) When pressing restart, the game just continues the loop with one life instead of resetting my sleep to 0. Might be a system bug but it wasn't a big deal when playing.
Overall, enjoyable experience! Good job everyone!
I loved playing this -- very fun and chaotic, the games made me laugh, and the artwork and presentation are excellent! The music really fits the vibe and the sound effects are also great (hot dog sound effect is amazing). The character and facial expressions are also very cool and effective. I really like the palette, too. Great vibes, great game! FYI, I played the browser version in Mac/Safari (Mac/Firefox didn't work for me).
Some feedback that I hope is helpful: I played on a keyboard, and the keymapping was tricky to figure out. On the hot dog game, it instructs one to push A, and the "J" key works for this. But on the bomb game, the "J" key is B, and I couldn't figure out what the A key is (I systematically mashed non-"J" keys on several plays when it called for A to be pushed to try to figure it out, but no luck :)). Separately, when my game ended and I pushed "Restart", it gives me one life ("Z") in the upper left rather than three, and my days sleeping count doesn't reset to 0. I wondered if maybe this was intended, but because the button says "Restart" and not "Continue," I thought I'd mention it. It didn't really affect my play: exiting to the main menu and pushing "start" works to start an entirely new game.
Again, awesome work!
Thanks for playing and thanks for the feedback! Indeed the microgames' controls could have been a lot clearer :)